TGS 08 picture tour: Namco Bandai booth
TGS 08 hands-on: Gomibako (PSN)

Click to embiggen
In going about our Earth-friendly activities, Gomibako asks players to fill up a giant blue bin with as much trash as possible. The game plays a lot like Tetris, and so, it's important to properly place each falling piece of garbage in order to conserve space for more items to come. But since we're talking about irregularly-shaped articles of trash, conserving space proves to be a little more difficult than it sounds.
TGS 08 picture tour: Tecmo booth
Honestly, Tecmo's booth isn't about the games anyway. That's not what draws the crowds. Ask people who visited Tecmo's booth what they loved most and they'll likely respond: booth babes! You'll see what we mean once you take our Tecmo Booth Photo Tour.
TGS 08: Sonic Unleashed meets us halfway

And ... well, it's not bad.
TGS 08 picture tour: Konami booth
Anyway, what did Konami show on the floor? Its showing this year was all about sequels. The company dropped names for games from the Suikoden, Silent Hill and Castlevania series, just to name a few. Grab your tickets for the Konami Booth Photo Tour and see Konami's wares. It's free!
TGS 08: Patapon 2: bigger, badder and more badass

While critics and fans have embraced Patapon's unique gameplay, the new content expansion should make the sequel much more appealing to newcomers and veterans alike. The core gameplay remains largely untouched -- each of the face buttons represents a certain sound, and pressing button combinations to the beat will command the Patapon to march, retreat and attack. However, they've added a new twist to the formula. Enter: the Hero Patapon.
Players wanted a more personal interaction with their Patapon. With the Hero Patapon, they'll get just that. The Hero has an expanded set of moves and greater HP, making it far deadlier than the standard Patapon. While Patapon were fairly expendable in the original, players will want the Hero to stay alive. As it can be named by the player, many may think of it as their own unique "pet" in the game.
Continue reading TGS 08: Patapon 2: bigger, badder and more badass
TGS 08 picture tour: Sega booth
This year's Sega offering was all about Yakuza 3, Phantasy Star, and many more DS J-RPGs. Why not take our Sega Booth Photo Tour and see things for yourself.
TGS 08: Sony's booth - reality vs. fantasy

Click for bigger PlayStations
But just how close does the in-game model come to the real thing? Scarily close. We've attempted to recreate the screenshots by photographing the booth from the correct angles. In each image, the top half shows the Home version and the bottom reveals real life. Thankfully, the real booth was nowhere near as empty as it is in Home. Perhaps a release of the open beta, timed to coincide with TGS, would've allowed even more people to check out their upcoming wares. Opportunity missed.
TGS 08: Let's write an article about Let's Tap

Evaluated as a typical Wii game, Let's Tap does little to distance itself from the cavalcade of effervescent minigames swarming the system. But as an experiment in using the Wiimote differently -- that is, to not use it at all -- it certainly warrants further attention. As it requires the Wii controller to be placed on a flat surface, face down and buttons obscured, Let's Tap is a game we can see ourselves introducing to those wracked by a morbid fear of buttons and flailing.
Continue reading TGS 08: Let's write an article about Let's Tap
TGS 08: Monster Hunter 3 is kind of a big deal, pt. 2
As if navigating the area wasn't hampered enough, the monstrously popular booth also saw its crowd overlap with the one swarming the opposing Square Enix booth. The bloggers foolish enough to pass through this patch of people (including the one who wrote these hands-on impressions) were forever lost and shall be mourned.
Continue reading TGS 08: Monster Hunter 3 is kind of a big deal, pt. 2
TGS 08 hands-on: Spelunker (PSN)
Spelunker is a remake of the NES classic from Irem. Does it look familiar to you? Do you remember the game from way back in the day, 20 years ago? If you do, it's probably because the aesthetics haven't changed much. Though boasting updated, modern graphics, the game's visuals retain a retro-stylized feel. The 2D characters are still there. The lifts and ladders are still in the places they would've been. Overall, it looks like an interesting title for those old-school gamers looking for a blast from the past.
Of course, the question is: How does it play? First off, the controls are simple enough. It's a 2D game with a focus on platform jumping, with other actions including: riding down elevators; leaping over pits; climbing ladders; and dodging fire, steam, and toxic liquids. You can collect items such as bombs to demolish obstacles in your way, or keys in order to progress through locked sections of a stage. It all sounds very simple, familiar and arcadey -- in other words, a perfect fit for a PSN game. Right?
TGS 08: Watch these Resident Evil 5 trailers

If you're not afraid of M-rated mutilation and potentially gigantic spoilers, be sure to check out the special TGS trailers we've placed after the break. Especially the second one.
Continue reading TGS 08: Watch these Resident Evil 5 trailers
TGS 08: Full Square Enix Closed Theater impressions
TGS 08: RE5, SFIV, White Knight, more to support PS3 Trophies

- Demon's Soul
- Derby Time Online
- Gomibako
- Quantum Theory
- Resident Evil 5
- Street Fighter IV
- White Knight Chronicles
- Yakuza 3
Overheard @ TGS 08: The Metal Gear Online line

"It's the MEME expansion. It looks like it's a 60-minute wait."
"Yes, and 50 of those are spent setting up a Konami ID."
- Exchange between narcissistic and unbearably snarkastic Joystiq bloggers.
Continue reading Overheard @ TGS 08: The Metal Gear Online line

























