The PlayStation YouTube channel is essentially SCEA's most direct avenue for distributing new game videos; the channel currently has around 54 in total, from NBA 09 The Inside, Motorstorm: Pacific Rift, and LittleBigPlanet. It's nothing groundbreaking, but should be nonetheless handy in that you can subscribe and receive official videos as they're released (albeit in YouTube, er, "quality"). Or, of course, you could just keep an eye on a – ahem – certain blog you're reading right now. (Wink)
Sony tunes in YouTube PlayStation 'channel'
The PlayStation YouTube channel is essentially SCEA's most direct avenue for distributing new game videos; the channel currently has around 54 in total, from NBA 09 The Inside, Motorstorm: Pacific Rift, and LittleBigPlanet. It's nothing groundbreaking, but should be nonetheless handy in that you can subscribe and receive official videos as they're released (albeit in YouTube, er, "quality"). Or, of course, you could just keep an eye on a – ahem – certain blog you're reading right now. (Wink)
TGS 08: Hands-on with Demon's Souls (PS3)
Metareview: LittleBigPlanet
- PlayStation Official Magazine UK (100/100): "There simply isn't anything else like LBP on any system, anywhere. It's a beautifully elegant and powerful creative tool that puts unlimited potential in the palm of your hand."
- CVG (96/100): "You'll look for inspiration for levels, mechanical dilemmas or puzzles in every corner of your life. And in your sleep. It will take over your conversations with fellow players. You will become obsessed. You have been warned."
- IGN (95/100): "Media Molecule has created a brilliant platformer, and then given you the tools to recreate the whole thing over again, or better yet, to create your own ideas from scratch. It's not perfect - the controls could be tighter, automatically shifting between planes can be problematic, the editor isn't quite as robust as you might hope - but what's there is nothing short of astounding."
- Eurogamer (90/100): "The promise that anyone could create something simple and fun and personal with LittleBigPlanet hasn't come true. In a way, it's the opposite of Spore, which makes it easy and fun for every single player to have creative input, but doesn't let any of them change the fabric of the game. LittleBigPlanet lets them run wild, with unprecedented results, but it locks the majority out of the creative process, because it's time-consuming and simply not very enjoyable."
Shhhh: PLAYSTATION is now PlayStation
You can finally pull the cotton out of your ears (and please throw it away, that stuff's been in there forever). The keen eyes over at PS3 Fanboy noticed that the latest PS3 firmware update added support for not only Flash 9, but a softer voice as well, replacing "PLAYSTATION" with the less obnoxious "PlayStation" when referring to the console's online service and store. It's unknown if this will be reflected across the
I'm in ur 'PlayStation game' ... smuggln Xtasees
Update: One commenter notes that the container in question looks to be a PS2, a far cheaper mode of transportation! (The source only identifies the system as a "PlayStation game.")
[Thanks, Schoolimangooli]
TGS 08 hands-on: Gomibako (PSN)

Click to embiggen
In going about our Earth-friendly activities, Gomibako asks players to fill up a giant blue bin with as much trash as possible. The game plays a lot like Tetris, and so, it's important to properly place each falling piece of garbage in order to conserve space for more items to come. But since we're talking about irregularly-shaped articles of trash, conserving space proves to be a little more difficult than it sounds.
Nega-review: LittleBigPlanet

"Momentum is another issue. ... the physics don't feel right, so it takes more tries than necessary to complete the objective." (1) "Player acceleration (and perhaps deceleration) isn't as quick as it could be ... likewise, in-air direction change can be a little iffy at times ... making your character occasionally over or under-respond to what you want him to do." (3) "Combined with the vague, slow and over-zealously auto-corrected movement between the game's three planes of depth, it's a problem." (2)
To put it mildly, "the controls were a little fickle when it came to moving your character among the three planes of perspective." (8) "The three-tier system the levels use, allowing Sackboy to move in and out of the screen.... can cause real problems, ending in annoying and occasionally infuriating death." (6) "It works fine except when the game decides to shift you to another plane, which often kills Sackboy." (1) "There are instances where it doesn't do what you want it to do, and these points stick out like a sore thumb, especially when it means your death." (3) "I ... found myself getting ... frustrated as Sackboy found himself on the wrong plane, repeatedly, sometimes resulting in his untimely demise." (7)
"This is made all the worse by what can only be described as a terrible checkpoint system." (6) "Three lives just aren't enough for some of the harder sections, and if you lose them all, it's back to the start of the level. ... this inflexible system creates half a dozen choke points of almost unbearable, teeth-grinding irritation that simply didn't need to be there." (2) "It tests your patience to near breaking point." (6)
TGS 08: Sonic Unleashed meets us halfway

And ... well, it's not bad.
PS3 2.50, PSP 5.0 firmware now available in North America [update]
Update: (1:32 AM ET) Two hours after the launch of the PS3 update, PSP firmware 5.0 is now also available.
EA sees a trilogy in Mirror's Edge

O'Brien commented: "The story we're telling at the moment is kind of a trilogy, a three-story arc," adding that, "certainly for these first couple games, it's all about Faith." Faith being the protagonist of the first (and now, it seems, second) Mirror's Edge – or, you might also say, what EA has in the franchise. O'Brien also mentioned that the second game in the freshly-minted series may pack a level editor, saying: "It's something we're probably going to look at for the sequel."
He also said that, "We want to make the level editor as easy to use and intuitive as the game is. And that's going to take us quite a lot of time." In other words: the first dose of rooftop running action – complete with its recently revealed time trial mode – will have to keep us happy for a good while.
TGS 08: Sony's booth - reality vs. fantasy

Click for bigger PlayStations
But just how close does the in-game model come to the real thing? Scarily close. We've attempted to recreate the screenshots by photographing the booth from the correct angles. In each image, the top half shows the Home version and the bottom reveals real life. Thankfully, the real booth was nowhere near as empty as it is in Home. Perhaps a release of the open beta, timed to coincide with TGS, would've allowed even more people to check out their upcoming wares. Opportunity missed.
Penny Arcade Adventures: On the Rain-Slick Precipice of Papercraft
Also available are Episode 2 foes Hat Spider, Asylum Patient and Dr. "I see you've been staring at my balls" Wolfington (his balls are not currently available as papercraft). Fun fact: In a display of irony, should you find yourself surrounded by papercraft Fruit Lovers, the use of fruit juice will actually harm them.
MK vs DC Universe decapitates retail November 16
Konami: 'We're actively looking' into MGS4 on Xbox 360
As IGN notes, the key dilemma is in the discs. How to transfer all that optimized Blu-ray data? And, where to put it?
[Via IGN; thanks Joe!]
Joyswag: Design a Dead Space costume, get a head!

Here's the deal: You design the winning costume, send us a JPEG, and we'll give you the head. In this case, 1 of only 8 fully modeled, handmade Dead Space helmets created for EA (embiggened view). You'll also receive the Dead Space game (PlayStation 3 or Xbox 360 version -- your choice) plus game guide, Downfall (the animated prequel), the graphic novel, and art book (with 3-D glasses!). (Approximate value of prize is $600.) So bust out the scissors, sewing machine, gorilla glue, severed limbs, duct tape, and whatever else you can scrounge up ... and remember, take some risks! (Read: We don't want a thousand pictures of you all wrapped in tin foil.) Have fun!
Update: To answer some of your questions, yes, the costume can be totally original (or based on the game's design) -- either way, it should complement the helmet. It's like Voltron: you form the body, we form the head. So, the costume must be fully realized (not a drawing, painting, proposal in comments, etc.). Consider your Halloween dilemma solved!
Continue reading Joyswag: Design a Dead Space costume, get a head!



























