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TGS 08: Hands-on with Demon's Souls (PS3)


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"Nothing but a playerʼs decision and a tactics of using various weapons are important than anything that you really need to think to play." This line, taken from the official Demon's Souls site blurb, should make you feel as scared and confused as I felt when I got my hands on the game. My first thought, "ouch," remains scrawled at the top of my notes and, sadly, it's all downhill from there.

Gallery: Demons Souls

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Joystiq interview: Bungie's Jarrard talks Halo 3: Recon, new weapons, details


Recently, Bungie Studios community director Brian Jarrard - better known to Halo fans as "Sketch" - took some time to clear up a few lingering questions about Halo 3: Recon and Halo 3's upcoming Mythic Map Pack as well as some general Bungie topics.

From our informal chat, we learn that Halo 3: Recon will stay relatively true to Halo 3's formula, meaning that we won't be seeing any game engine improvements or added features. But Jarrard did confirm that (at minimum) one new weapon will make an appearance in Recon and a new soundtrack will debut. We also touch on the topic of Recon's Forge, learning what it is not and discuss why Bungie chose to not make it as feature-rich as a map editor like, say, what Far Cry 2 has to offer. There's Vidmaster achievement and Mythic Map Pack talk as well and the conversation somehow leads to the topic of global domination and pie.

Gallery: Halo 3: Recon

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TGS 08: Sony's booth - reality vs. fantasy


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Our statistics show that you, dear reader, are most likely to be of American origin. As a result, you probably don't have access to the Japanese Home beta. It's a shame, because it's the closest you were probably going to get to attending the Tokyo Game Show this year. The Japanese Home "Events and Media" space was updated, allowing those who were unable to reach the show to walk around in a to-scale mock-up of Sony's booth.

But just how close does the in-game model come to the real thing? Scarily close. We've attempted to recreate the screenshots by photographing the booth from the correct angles. In each image, the top half shows the Home version and the bottom reveals real life. Thankfully, the real booth was nowhere near as empty as it is in Home. Perhaps a release of the open beta, timed to coincide with TGS, would've allowed even more people to check out their upcoming wares. Opportunity missed.

Gallery: Sony's TGS08 booth: Home vs reality


Massively week in Review

Joystiq's sister site Massively.com has all the news you'll need about MMOs. Here's the best, brightest, and most interesting stuff from the last week, all in one convenient place for your MMO minute.
Warhammer Online's party hits 750,000 players
It seems like the forces of Order and Destruction have been busy recruiting, because Gamasutra is reporting that Warhammer Online is now partying hard at 750,000 subscribers strong.
Champions Online announces Closed Beta signups
Cryptic Studios has just announced that players can now sign up for a chance to participate in the first Closed Beta of their forthcoming superhero MMO, Champions Online, with the Beta beginning in mid-November 2008. Applications can be made at the official website. The Beta is for PC only.
Mines of Moria gets a November 18th release date
Mines of Moria, the first expansion for Lord of the Rings Online, has been given a release date of November 18th for both the NA and EU today. That means we're only about a month away from ten new levels, two new classes, legendary weapons, angry Balrogs and the under-mountain Dwarf kingdom of Khazad-dum.
Massively in Metropolis: DC Universe Online goes beyond questing
The folks at SOE Austin are looking to change the playing field fairly substantially with their superhero MMO title. In fact, in a number of ways they're looking to re-examine a lot of the basic elements we think of as part and parcel with the MMO package. One great example is the concept of questing.

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The Joystiq Free Game Club: Warfare 1917


As you long-time readers know, Joystiq loves the zombie-battling action from The Last Stand and The Last Stand 2. Now, developer Con-Artists has moved on to a new project, Warfare 1917, and though it lacks a horde of brain-hungry degenerates, its take on World War I is no less addictive.

You'll lead either the British or German forces as you try to overcome the steadily approaching opposition. It's both a battle for land and morale as you can win by either moving to the far right of the board or just beating up on your foes until they can't take it any more.

You'll decide which unit types you want to send out when, as well as the best time for them to move from trench to trench. Also at your disposal is a wide array of different big weapons like mortars and artillery, which you can rarely deploy without making sure your forces are far, far away from the target area.

We haven't completeld Warfare 1917, so we can't quite put it on the level with Last Stand yet. But if the early bits we've played are any indication, you might want to free up a couple of hours before deciding to give Warfare a try.

New games this week: Dead Space edition


Wow, see now this is a game release week. We're featuring Dead Space, because it looks incredible and we're dying to get our hands on it, but we could just have easily gone with PS3's new SOCOM game, Saint's Row 2 or Bratz: Girls Really Rock.

See the full list right after the break, just be sure to shield your wallet's eyes first. You don't want to scare the little guy.

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BlizzCon 2008: Diablo III lore & art panel


Story guru Leonard Boyarsky and background artist Chris Donnelson spoke at yesterday's Diablo III Lore & Art panel just before the closing BlizzCon eremonies, and they detailed how the background of the previous two Diablo games will tie into this one. Check out the highlights after the break, and find out how the gameplay has been changed to emphasize the story and art in this title, and what's been happening in the 20 in-game years since the events of Diablo II.

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TGS 08 hands-on: Spelunker (PSN)


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Spelunker is a remake of the NES classic from Irem. Does it look familiar to you? Do you remember the game from way back in the day, 20 years ago? If you do, it's probably because the aesthetics haven't changed much. Though boasting updated, modern graphics, the game's visuals retain a retro-stylized feel. The 2D characters are still there. The lifts and ladders are still in the places they would've been. Overall, it looks like an interesting title for those old-school gamers looking for a blast from the past.

Of course, the question is: How does it play? First off, the controls are simple enough. It's a 2D game with a focus on platform jumping, with other actions including: riding down elevators; leaping over pits; climbing ladders; and dodging fire, steam, and toxic liquids. You can collect items such as bombs to demolish obstacles in your way, or keys in order to progress through locked sections of a stage. It all sounds very simple, familiar and arcadey -- in other words, a perfect fit for a PSN game. Right?

Gallery: Spelunker

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BlizzCon 2008: Starcraft II lore panel


Chris Metzen and Andrew Chambers sat down at BlizzCon to chat about the lore and story behind the universe of Starcraft II. As we saw in the gameplay panel yesterday, Blizzard is aiming to really break a lot of new characters into the foreground using the adventure game-style cutscenes, and Metzen and Chambers seem really excited to bring some new faces into the RTS staple sequel.

To start off the panel, they ran through a few of the folks we'll meet in the Terran campaign. Dr. Hanson is a "Dr. Lady with glasses (so she looks really cute)," said Chambers -- originally she was designed to be a male citizen kind of person (someone the player just helps to make their way through the campaign), but they moved on to try and make Jim Raynor (Starcraft's protagionist) a sort of romantic interest. As much of a romantic interest as a hard-bitten mercenary can have, anyway.

Lots more from the SC2 lore panel below.

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BlizzCon 2008: The comedy of the closing ceremony


BlizzCon offered up not one but two, Two, TWO comedians for the price of one at the closing ceremonies. We knew Patton Oswalt would be performing, but were weren't aware he'd have a warm-up act. As far as our experience with comedy goes (which is basically reading Ludwig's and Justin's posts), opening acts normally suck. And even though he dresses like a lumberjack and looks much older than the 31 his MySpace page claims, Kyle Kinane was funny as well.

Head after the jump to listen to the full comedy stylings of both Patton and Kyle after the break. You may never go commando in corduroy pants again.

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Joystiq Interview: StarCraft 2 Lead Producer Chris Sigaty


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The big announcement at BlizzCon yesterday was the morphing of StarCraft II into a trilogy. I had the opportunity to sit down with one of the people instrumental behind this change, StarCraft II Lead Producer Chris Sigaty. I spoke with him right after the announcement was made, and we talked about how this will impact SC2, what it will mean for multiplayer games, and what challenges the developers are facing in making SC2 the best game it can be.

Gallery: BlizzCon 2008: Starcraft II

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TGS 08: White Knight Chronicles impressions


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White Knight Chronicles
has changed a lot since we played it at Tokyo Game Show last year. Our conclusion at the time was that the game would be a gorgeous JRPG with an intriguing, customizable battle system; an exciting prospect for RPG-starved PS3 owners to be sure. However, after today's White Knight Chronicles presentation, we're sure the game has the potential to be much more than that.

A Level-5 employee introduced us to the game's story: It follows a boy and his search for a kidnapped princess slash love interest after discovering a conveniently hidden set of magic armor ... a tad clichéd (even by Japanese standards). In order to demonstrate the game's sense of enormity and scale we were shown a few concept pieces for the game. While rolling plains and towering castles are par for the course when it comes to JRPGs, it's been a while since we've seen an entire town straddled atop an enormous creature.

We covered the battle system quite extensively at TGS last year. We took the opportunity to space out a little while the developers explained how to link character abilities together into combos, using the palette menu and how Leonard can transform into the eponymous White Knight. Not that we were bored -- the battle system was the only thing that really set White Knight Chronicles apart. Until it was revealed that the game would have a four-player online mode, that is.

Gallery: White Knight Chronicles TGS 2008

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BlizzCon 2008: Starcraft II gameplay panel notes


Rob Pardo and Chris Metzen hosted the Starcraft II gameplay panel here in Anaheim this afternoon at BlizzCon 2008 -- they showed off, for the first time in public, some of the adventure-based gameplay and ingame cinematics that will come with Blizzard's next RTS release (or next three RTS releases, as the case may be).

After the break, what we saw of Starcraft II's Terran campaign, and Rob Pardo explains the reasoning behind Blizzard's decision to turn Starcraft II into three separate games.

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BlizzCon 2008: The Diablo III Class Panel


Jay Wilson, Julian Love, Wyatt Cheng from Blizzard were the first panel from BlizzCon, which was all about the Diablo III class system, including its tweaks and special effects. Unfortunately, we didn't get any more hints at the other two classes which haven't been announced yet. However, with the Witchdoctor and Wizard being so magic heavy, we're sure they'll add another physical fighter that isn't quite as big as the Barbarian. Head after the break to get the new details on the Skill System, the Rune System, and four of the Wizard's spells that involve blowing things up, and / or melting them.

Gallery: BlizzCon: Diablo 3 Skill Systems Gallery

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StarCraft 2 to be released as a trilogy


And here you thought there'd be no big StarCraft 2 announcement after its conspicuous absence from the BlizzCon 2008 opening ceremony. Rob Pardo, executive vice-president of game design at Blizzard announced that the campaign version of the game will be a trilogy, each part focusing on a separate race.
  • Terrans - Wings of Liberty
  • Zerg - Heart of the Swarm
  • Protoss - Legacy of the Void
Sure, it's not a release date, but for those still hopeful, there's always tomorrow night's closing ceremonies. We'll get more info on this as we have it, like will it all be in one box? Will we have to buy separate discs? Can we have it now, please?

Update: Yes, you'll have to buy separate discs. According to Pardo, "It's a separate product. Look at the next two as expansion packs, but will have the feel of stand alone products." Meaning yes, we'll be charging you more money.

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