TGS 08: Street Fighter IV trailer
King of Fighters '98, Arkanoid, Space Invaders Extreme, Metal Slug 7, and more heading to XBL Arcade

The games will all be updated with new graphics, music, two-player and online modes, and will do a good job towards filling that vintage hole in your heart. Now Capcom, please give us some Darkstalkers, and we'll be happy.
AGDC: Reset/Play, more gaming inspired artwork
One of the opening night parties at Austin GDC was held at the Arthouse, which is currently housing an exhibit of gaming related art that ranges from 8-bit inspired to some truly abstract pieces. Reset/Play is showing in Austin through November 2nd, and is well worth a visit. Eddo Stern's Best...Flame War...Ever... (King of Bards vs. Squire Rex, June 2004) is worth the trip alone. It recreates an online flame war between two EverQuest gamers with sound and animation, and runs for about 14 minutes. Truly amazing.
Another impressive piece in the exhibit is Andrew Galloway's How to Play World of Warcraft, which features two huge video images showing closeups of the mouse and keyboard of a gamer, and those are flanked by huge blowup images of ASCII text guides for the game. You can see both of these pieces in the gallery below, or read more about it at the Arthouse main page.
[Much thanks to Amaze Entertainment's Rodney Gibbs and SXSW's Linday Muse for the invitation]
Namco Bandai planning on more XBLA remakes of arcade classics
The director of the small team, Tadashi Iguchi, revealed in an interview with MTV Multiplayer that there's an initiative at Namco to revamp the company's "masterpiece games" -- more specifically, he mentions that he's interested in "making games that players who liked games in the 80's will enjoy." A humble suggestion for the team: Pole Position. Don't think, Iguchi. Just do it.
Trend watch: Following Molyneux, Dishwasher dev reviews own game
OUCH! Well, we'll have to do a metareview on The Dishwasher: Dead Samurai when it eventually releases to see if the critics agree with the developer's harsh treatment of the title. We can only expect Silva will now put some actual work into his game after giving it such a harsh review.*
*We pity the fool who doesn't see the tongues firmly planted in cheeks regarding all this.
[Via X3F]
PAX 2008: The Behemoth talks Castle Crashers pricing, patches and performance

Continue reading PAX 2008: The Behemoth talks Castle Crashers pricing, patches and performance
Nerdcore Rising will have its west coast premiere at PAX
Nerdcore, which is trying hard to become its own genre of music, features songs about everything from Dungeons & Dragons to 8-bit video games, and the film explores what that's all about with Frontalot, his band, and several other Nerdcore artists. The film premiered at SXSW in Austin earlier this year, but PAX gets the goodness of the first-ever west coast showing of the flick this Saturday at 4pm. Head below the break to see the special PAX trailer for the movie, created by director Negin Farsad and MC Frontalot himself.
Continue reading Nerdcore Rising will have its west coast premiere at PAX
Sonic Chronicles: The Dark Brotherhood offers up overproduced trailer
Zack nailed this in his hands-on impression, and the gameplay backs it up, but it looks like you could have dropped any ol' characters into this real-time RPG. When we hear the name Sonic, we tend to think hyper-speed running and gold rings flying all over the place. Call us old fashioned.
Still, this trailer is sure to wake you if you're in that end-of-the-week coma.
Rumor: Spy Hunter movie hits oil slick, crashes, burns
You can also read Latino Review's review of the script right here. They seemed to like it, saying it was better than The Fast and the Furious 3 ... which ain't saying much. In fact, the best thing Spy Hunter has spawned as far as filmed entertainment goes is the Pontiac commercial above. If any of the game sequels had looked like that, we might still be playing them.
Now, we ask you... is this such a bad thing? Sure it had Dwayne "The Rock" Johnson attached to it, and John Woo was supposed to direct it at one point. However, it's had a slew of different writers and now with two director replacements, do we really need a Spy Hunter movie? We hope no one hits "Continue" on the Spy Hunter movie, and that it just dies a merciful death. What say you?
Akuma smacking evil back into Street Fighter IV

Continue reading Akuma smacking evil back into Street Fighter IV
Joystiq goes to i am 8-bit
They had turned the entire storefront of the World of Wonder (didn't they used to make Teddy Ruxpin?) into a huge display, featuring giant Piranha Plants from Super Mario Bros., and they had an old-school setup where you could play games ranging from an NES to a full-sized arcade cabinet, right there on full display to everyone passing by. It probably didn't hurt that some of the Nerdcore calendar girls took up residence here later and played Game Boys and quarter-eaters in their underwear.
Read more after the break, and be sure to take a spin through the huge gallery which shows off the more than 200 pieces in the show, and how crazy the whole scene became.
Metareview -- Bionic Commando Rearmed (Xbox 360, PS3, PC)
(A warning for many of you: Despite being on Xbox LIVE, Bionic Commando Rearmed's cooperative and multiplayer modes are both offline-only leading some of us here at Joystiq to dub it Moronic Commando or Bionic Command'oh -- take your pick. Seriously, Capcom. That's a deal breaker for a lot of us right there.)
- IGN (94/100): "The best elements of the original are back, but have been upgraded to be better than before. The new bosses add a more interesting challenge and the final level is one for the ages. And, of course, the visuals are brilliant. The remastered soundtrack is fantastic as well. From top to bottom, Bionic Commando Rearmed is an incredible game that's well worth owning."
- OXM UK (80/100): "[BCR] is unapologetically old-skool, from the inability to jump right through to the spiked pits that bounce you back a few feet minus a huge chunk of your health. Bosses have attack patterns, health pick-ups have to be earned and each level has been designed around blind leaps of faith and tiny margins of error."
- EuroGamer (80/100): "Between the multiplayer modes and the Challenge Rooms, there's more than enough innovation to make up for the minor irritations of the retro controls. Far from perfect, Bionic Commando Rearmed is still a much more complete and robust package than either 1942 Joint Strike or Commando 3 and another impressive addition to Capcom's download library."
- OXM (70/100): "Rearmed quickly wears out its welcome and devolves into a series of frustrations. Precision platforming is required for almost everything, and failure often leads to death. The latter half of the game is especially unforgiving, although ironically, the end-level bosses aren't nearly as bad as the path you took to get to them. We recommend bringing a friend along in the excellent new co-op mode."
Continue reading Metareview -- Bionic Commando Rearmed (Xbox 360, PS3, PC)
Joystiq hands-on: IndieCade games galore

But in all seriousness, a lot of the more fun and innovative stuff we saw at E3 wasn't actually being churned out by big studios and publishers, but being worked on by small groups with tiny budgets and just a love of gaming. Read on to find out all about the IndieCade games that we saw on display, and why you'll want to be playing them now.
Braid: tearing up Metacritic; one of the top XBLA launches
Blow cites VGChartz's ballpark figure of 28.5k copies sold and estimates that the number "seems to be in the right neighborhood" as of last Saturday. Does that mean his struggle with the game's pricing has paid off in a big way? Apparently not. Blow contends that Braid will need to sell a lot more to be profitable but "things are looking promising now." We'll say! Let's put that estimate up against the top XBLA launch figures in a thoroughly unscientific breakdown*:
- Braid, ~28.5k units
- Rez HD, 25k units
- Ikaruga, 22.5k units
- Penny Arcade Adventures Episode 1, 16.5k units
- N+, 13k units
Pirates vs. Ninjas Dodgeball on XBLA starting Sept. 3
Blazing Lizard's Studio Director Chris Stockman tells us PvN will feature two variations on dodgeball. Traditional: Where old-school rules apply and players can't cross the line. Then there's Enhanced: Players will have special moves for the four races in a crazy free-for-all. The four initial races in the game are Pirates, Ninjas, Zombies and Robots -- an additional group (we're guessing Aliens) will be available as DLC a month later.
[Via X3F]



























